ARQUITECTURA ⇔ MÚSICA   MATERIA ⇔ VACÍO   CUERPO ⇔ ENERGÍA   LO FÍSICO ⇔ LA FRECUENCIA RECEPTOR/ TRANSMISOR ⇔ SEÑAL    SENTIMIENTOS ⇔ PENSAMIENTOS   INSPIRACIÓN ⇔ IMAGINACIÓN   DIE ARCHITEKTUR IST FÜR DIE MUSIK,   WIE DIE MATERIE FÜR DIE LEERE,  WIE DER KÖRPER FÜR DIE ENERGIE,  WIE DAS PHYSISCHE FÜR DIE FREQUENZ,   WIE EIN EMPFÄNGER/SENDER FÜR DAS SIGNAL,  WIE DIE GEFÜHLE FÜR DIE GEDANKEN,  WIE DIE  INSPIRATION FÜR DIE VORSTELLUNGSKRAFT      ARCHITECTURE = MUSIC    MATTER = VOID    BODY = ENERGY      PHYSICAL =FREQUENCY RECEIVER/TRANSMITTER = SIGNAL     FEELINGS =THOUGHTS    INSPIRATION = IMAGINATION  

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Scales  .  Slow Playground 



Slow Playground is a proposal of a journey created by Jolene Lee & Cecilia Pez, which engages with all our senses to navigate, question and reflect upon the tool of scale. We want to raise the awareness of the simultaneous cycles, patterns and rhythm of different scales surrounding and affecting us. By living in the state of ‘Slow Playground’, we will open our minds to be confronted with moments of liminality. The key into this space is to allow ourselves to slide in with naivety.

Collective experience as a learning mechanism through different formats is used to capture the abstractness of the theme. Sprouting from the petri dish of the ‘Laboratory of Intelligence Culture’ and ‘Zooz Approach’ the concepts of ‘Navigation in uncertainty’ – as the fundamental experience of being alive. Not knowing is the norm upon which we explore anew, when we succeed. Questioning what is at the base of our beliefs.
‘Reflective autonomy’ – claiming the basic capacity to operate the power of one’s own reflective sense-thought and intuition, at times within and at times without the main stream.
‘Body follows mind’ – exploring a wide arch of untouched emotions and unmediated immersive experiences. Glimpses of fresh and acute states of mind may emerge and infiltrate forms. are used as the main lines of exploration.

Through the many corridors of the Lab, the theme of ‘Scales’ was opened within a larger theme of ‘Time’ in 2021. It was observed that juxtapositions of living bodies could open a door into grasping the technology of scale. The most concrete form of an example of scales and the nearest celestial body to the earth is the moon, hence a journey into the theme arises from this standpoint. We ask ourselves, what can we learn from the relationship of the earth and its moon? What phenomenons are the source and result of the tension which holds these two bodies? We can only begin to understand the multiplicity of realities, how they come about and how they continue to co-exist within an algorithm of synchronicity which is invisible to the naked eye. Although we may not be able to plainly see it, these systems shape our perceptions and help us navigate the world. Therefore, it is important to understand this process of how we perceive the world.

It was learnt that synchronicity has been an important part of humans since the late stone age through archaeological findings, how it was used as a survival response and how it became an advanced technology. Synchronicity was taught through rituals as a process of learning where a process of distinction where a change of consciousness is created through it. Arriving to today, in our data crazy society, there is extensive amounts of information constantly buzzing. This information suggesting synchronicity is often seemingly as a default and something we cannot choose. In fact, we should be asking ourselves, what is our agenda, as syncing is happening only as a byproduct of other agendas within the layers. Let’s tune out of all synchronicity we are aware of until all falls silent and further until we sense the sound of our biorhythm. When we are able to sense our status quo, we can recognise the fictional rhythm and therefore choose which of them we would like to dial back up. The idea is to take a stance and create a chance to suspend.
 
The trailer was screened at LAB's last private residency in Bassanno Romano, IT and the complete project which will be presented as an interactive media installation, which will be realised in 2023.